Archive for the ‘Pixel Art’ Category

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Ninja Senki Animations

December 8, 2012

boss_teleport coin door_spinning frog_idle kappa_walk oni_breath ronin_walk shuriken sprout tengu_flyhayate_walk

Here’s some animations I did for Ninja Senki. It was a lot of fun animating these tiny sprites.

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The Long Lost & Forgotten Shmup

October 31, 2012

The second post on this blog was about a WIP Unnamed Shmup. Unfortunately, I haven’t made much progress on it since I’ve been busy with other projects. So, here’s some of the stuff I did for it.

    

Click on images for original size.

Since it can be a challenge to animate rotating geometry, I made a low poly model of the ship before animating it.

And here’s an unfinished tileset for a city level.

Hope I can go back to it someday!

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Tarot Village

July 18, 2012

I’ve been wanting to post some backgrounds of Wizorb for a while, but I didn’t want to spoil any surprises. So, here’s what I did: click on the first thumbnail to display the destroyed version of Tarot village (this one is obviously spoiler free), or click on the second one to display the fully rebuilt version (spoiler alert!).

   

In related news, Wizorb is currently part of the summer sale on Steam (until July 23). It’s 40% off, so you can get it for only $1.79 USD! Also, if you haven’t had enough Wizorb and you’d like to play it on a Playstation console, the PS Minis version of the game developed by Beatshapers will be out on July 24.

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Friends ‘Til the End

April 2, 2012

The entire staff of Tribute Games (Jean-François Major, Justin Cyr and myself) attended the Montreal edition of the molyjam during the weekend. It was our first game jam and even if making a game in 48 hours was really hard, it was actually a lot of fun. Jean-François did the programming, Justin made all the sprites, and I did the backgrounds, title and some level design. Our team also had the extra support of Jean Chan who made the sound effects and the catchy chiptune track. Francis Coulombe provided the art for the gruesome game over sequence and Renaud Roi-Des Monstres Cormier lent his voice (scream) to Bobby, the main character of the game.

For the art style, we tried to go for something close to MSX games.

In “Friends ‘Til the End”, you control Bobby with the left analog stick and Choppy (the helicopter) with the right analog stick. Choppy carries a nuclear missile, so you must bring it to a scientist in order to defuse it. Choppy must always stay inside the range of the remote control, otherwise it will crash which leads to catastrophic consequences.

If you’d like to try it (it’s free!):

Download Friends ‘Til the End

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Shmup Enemies

February 26, 2012

I did these sprites a while back and I ended up never using them so I decided to post them here (click on image for larger view). I had the enemies of Thexder in mind when I made them. I liked the idea of having this red eye/dot for each one them.

Thexder – Enemies:

Check out the animated versions of these on Thexder Game Shrine.

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Ninja Senki Tile Sets

January 23, 2012

These are all the tiles I’ve used to build the backgrounds in Ninja Senki. Many GBA games I’ve worked on in the past had more than twice this amount of tiles just for one environment. Keeping the number of tiles low (more like a NES game) made the task of building level smooth and fast. I could also spend more time drawing each individual tile.

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Wizorb Debut Trailer

June 14, 2011

Here’s the first video of Wizorb. Hope you enjoy it!